We will attempt to keep these guides updated with any new tips and tricks that we, or others, discover. Check back from time to time if you’re looking for more tips.
Windwalker very easily deals with this fight on heroic/normal modes with it’s very high mobility and it’s ability to dps very effectively on AoE with Spinning Crane Kick while keeping strong cooldowns (Fists of Fury, strike of the windlord) for priority targets like Corruptors/Dominators.
Depending on the needs of your raid, burst AoE the bloods when they are in position or use them to stack up Transfer the Power to have an easier time clearing Dominators/Corruptors.
Windwalker will efficiently navigate with different sides of the fight, use touch of death and other cooldowns to get free damage on the Horror (tank add) while not giving up on anything on the rest of the fight.
You’ll want to keep your cooldowns for intense phases; very few things can actually burst you down but if you somehow end up targeted by mindflays while focusing a corruptor and have nothing up it could get messy. Be relatively conservative with your two defensives.
Make smart use of your mobility to dance around ground slams or bait them into empty zones; remain behind tank add when around it.
You can set up a transcendance before phase 2, to the side of the boss (behind where the corruptors usually spawn) and teleport there from the inside; this allows you to port out of the boss at the last second without risking dealing damage to anyone.
Leg sweep affects bloods; it can make your mates life way easier. This can make a huge difference if it allows a healer to stand and cast for a bit.
Careful, if you handicap twice a blood when in it’s melee range, it’ll usually turn back on you and melee you. This will not be appreciated on mythic!
Unless specifically assigned to it, this is not an AoE fight; bloods should die to passive cleave from hunters/multidotting. AoEing them too much is likely to be an issue more than anything. You still have crazy tools to deal with it if required.
Because of the type of damage required (2-3 priority targets cleave, single target burst), I believe serenity to be flat out better in this boss.
Diffuse magic works as a dispell here, removing the debuff from blood melee hits. This can come in very handy when soaking flowers.
Transfer the power really shines here: you can make use of down time while bloods are getting cleaved to keep up 8 stacks of hit combo, stack up transfer the power to 8 and obliterate any target that pops up.
Check advanced for a sample phase 1 CD organisation.
Here is a sample of my timings last time around:
-00:18 Prepull chi wave on self
-00:09 Prepull Flying Serpent Kick into nothing
-00:02 Tiger’s lust self/other melee
-00:01Chi Wave boss, roll in
00:00 Touch of death, Energizing Elixir
00:01Serenity+on use trinkets (horn of valor, …)
00:01 – 00:10 Proceed to opening serenity
00:10 drop Transcendance on the side you were and roll to the next priority target; it will come handy in 10 seconds if corruptors spawn on this side
01:15There should be some downtime around here if you’re not focusing bloods down, keep transfer the power up.
01:25 Horror should spawn, use Fists of Fury as it gets placed by tank, dps it for a few seconds, hold on to serenity
01:30 Serenity comes up right as Dominators/Corruptors spawn next to horror; get one crazy 3 high value targets AoE serenity
02:00 Touch of death/on use trinkets should come up; during downtime where you only need to focus down horror you can chunk it down a lot
03:10 You should get one last good use of serenity on tentacles around here; don’t use touch of death again.
04:45 – 05:00 Get transfer the power and chi up, have hitcombo ready to come in to phase 2 as prepared as you can
Phase 2: come in with all your cooldowns, preferably on use trinkets really help on this fight having damage when it matters and not when bloods are the only thing up.
You should be able to do very high damage with touch of death, serenity, on use trinkets, potion of the old war on top of each others.