Blizzard has announced another change to this. I hope to have a post up about it this weekend when I have time:
A Message to the Readers:
There has been an enormous amount of hatred toward these recent changes and really any change at all, without anyone actually being able to test it. From my perspective, those who are spouting the vitriol on forums like MMOC or the Official Monk and Feedback forums, are nearly always doing so for selfish reasons. They like the class how it is, so any change is taken as a personal attack. They fail or refuse to see any reasoning for the changes they don’t like. Often any changes is deemed “for noobs” or for players that they believe just aren’t good enough to play Windwalker.
These posts can then devolve into personal attacks on anyone who is saying that the changes may be necessary or positive, no matter how established or well known that person is. Its all visible on the Feedback Forums if you so choose to check it out.
There are a few of us, Hinalover, Calligraphy, myself, and a few others, who are in the unique situations of having experienced the community going through the positives and negatives of Windwalkers. We’ve answered hundreds of questions, helped dozens of players, written pages of guides and posts, and done hours of theorycrafting.
When the initial change to SEF was made to make it toggleable, I was super bummed because, as a skilled player, I felt that I had mastered the ability. However, as someone who does all the other things for the community that I do, I was over the moon. The changes that Blizzard has made so far will bring more people to the spec and make it easier for newer and lesser skilled players to stay closer to competitive, while allowing the top players to squeeze out even better numbers.
Sometimes the needs of the many outweigh the butt hurt of the few.
Now the real stuff:
This evening Celestalon helped clarify some of the AI changes:
An update on this: We’ve significantly improved SEF’s AI, and tailored it for its new purpose.
SEF clones will count toward SCK, and they will actively seek to maximize its effect. Every time they TP or BoK or RSK, they’ll switch to a new target. Their target selection logic will try to hit targets that haven’t been hit yet, and beyond that will prefer ones that were hit longest ago. They’ll also ignore targets that have >90% DR or are not in combat with you. And since they Flying Serpent Kick to each target, they lose nearly no time in travel time even if the targets are spread apart.
Basically, SEF should help you maximize SCK in just a couple GCDs, while they’re out.
This means that, during SEF, you will not have to switch from your current target to generate SCK stacks if you do not want to. You do not need to tab at all. Outside of SEF you will still have to do so to generate stacks.
What still remains to be theorycrafted is the breakpoints for number of targets that will determine the attack priority that we follow.