Since the Class Preview on the 11th we’ve gotten some tweets to clarify and provide more information than we previously had. See my Legion 1.0 post for the first round of information.
Chi Explosion is, in deed, gone: “Chi Explosion disagreed with the fantasy quite a bit, and was extremely complex. Instead, we’re adding other alternatives. ”
Touch of Death will remain, but won’t be quite the same: “Touch of Death is remaining, but it works rather differently. It’s more of a cooldown than an execute. ”
SEF will be 2 spirits plus yourself, each spirit will do 50% max damage: “All 3 Spirits (you being one) will deal 50% max damage to their target. Its intended for use on 3+ targets, not 1 or 2. ”
SCK will not require a target and is intended to be strong AOE: “We chose to turn SCK into a spender, so that its damage could be strong. It will not require a target. ”
Most of these changes aren’t surprising. Its great that Touch of Death will remain as its one of my favorite abilities, and would be nice for it to be a reward for good play; like 10 abilities without resetting Combo Strikes gives you a free Touch of Death. I never liked Chi Ex, so I’m not sad to see it go, although many people are. SCK change will be nice since it really got overshadowed by CX this expansion.
Now the big change; SEF is not designed for 2 targets, just for 3 or more. I find this incredibly frustrating since the change to making it toggle-able should have been sufficient to lower the barrier for entry for new players. Two boss fights is a very common design for Blizzard and at the moment, Windwalkers will have a hole in their kit for that design.
There are many weeks and months where things can change. Overall the changes are great for Windwalkers as a whole, the SEF change is just a little frustrating.
I’ll try to keep updating once a week or so if there is enough new information to merit an update.